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Virtual reality in therapy, learning and everyday life

Virtual Reality.Real-World Possibilities.

VR-based therapeutic experiences to practise, learn and take part, alongside the support you already have.

Services are being reactivated. How it works

  • Plain-English research, limits included
  • Sources on every page
  • Australian context

Therapeutic uses

Where VR is being used, and what we know.

VR is a tool. Practitioners add it to established approaches to help people practise skills, build confidence and take part.

  • Illustration: a young woman sits cross-legged on a bed in a cosy room, smiling calmly while wearing a VR headset.
    Autism & ADHDRehearse everyday and social situations.
  • Illustration: a woman relaxes in an armchair wearing a VR headset, a coastal view through the window behind her.
    Psychosocial & mental healthApproach hard situations at your own pace.
  • Illustration: an older woman relaxes in a wooden armchair, laughing as she plays with VR controllers at sunset.
    RehabilitationMore practice, with more variety.
  • A child sits at a desk wearing a VR headset and points at something only she can see.
    Learning & educationLessons and excursions you step into.
  • Illustration: an older woman in a pink jumper laughs with her arms outstretched while wearing a VR headset in a sunny living room.
    Healthy ageingGentle, seated experiences in later life.
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  1. An addition, not a replacement. Alongside established approaches.
  2. Known technology. Mainstream consumer headsets, not experimental equipment.
  3. Evidence, honestly. What the research covers, and its limits.

How it works

Three steps. No obligation.

How VRTA works
  1. Explore

    See how VR is used and what the research says.

  2. Register interest or refer

    Tell us who it’s for and where you are.

  3. Hear from us

    We’ll contact you as services and availability are confirmed. Registering isn’t a booking.

What makes VR different

Same room.A different world.

  1. An ordinary afternoon at home.A sofa, a window, the room you know.
  2. Put on a headset, and the room becomes somewhere else.VR fills your field of view, so a place or a situation feels present rather than watched on a screen.
  3. Somewhere to practise, explore and take part.Practitioners use that sense of presence to set up situations that can be paused, repeated and adjusted.

See how it’s used

Why VR

A different way to engage.

  • Interactive

    Move, reach and respond, rather than watch.

  • Repeatable

    Pause, replay, make it easier or harder.

  • Seated, at home

    Several headsets offer a seated mode. How it works

  • Across ages

    Within each maker’s age guidance. For schools

Next step

Services are being reactivated.

Enquiries open soon

We’re finishing the setup that lets us receive and reply to enquiries. Until then, here’s how VRTA will work.

How VRTA works