VRTAVirtual Reality Therapy Australia (home)

Section 03

Accessibility and disability

Most VR assumes a standing person with two working hands, good vision and no motion sensitivity. This section starts from the people it leaves out.

Five questions before you choose

  1. Position. Can it be used seated, or from a bed or wheelchair?
  2. Hands. Can it be operated without fine hand movements, or with one hand? Is hand tracking or voice input supported by the apps you need?
  3. Vision and hearing. Can text be enlarged? Are captions available? Does it work with the person's glasses?
  4. Control. Can the person pause, exit or recentre without help?
  5. Comfort. What settings reduce motion sickness, and how long can sessions comfortably be?

These prompts draw on the W3C's XR Accessibility User Requirements. They are not a standard. Check each product's documentation and try before you buy where you can.

Setting up for someone else

  • Start with short sessions and a clear way to stop.
  • Clear the space, or use it seated, before the headset goes on.
  • Check fit, lens spacing and glasses first. A poor fit causes blur and discomfort.
  • If the headset is shared, plan cleaning between users.
  • Where VR is part of therapy, follow the clinician's plan.

Comparing hardware? See Quest 3 vs Quest 3S, which covers lens spacing, glasses and input.

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