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VR Headset Finder · Specs checked 29 October 2026

Find the headset that fits how you'll use it.

  • 4 headsets, 8 practical needs
  • Every value linked to its source
  • “Not stated” never counts as a yes

Your needs

1How will you use it?

Choose any that apply.

2Comfort and access

Fit, input, vision and hearing.

3Budget for the headset

Headset price only. Accessories and games are extra.

Matches

Showing all 4 headsets. Choose what matters to rank them.

  • Stated by source
  • Partly, or with conditions
  • Not offered, per source
  • Not stated by maker
  • App: Also depends on each app
  1. Meta Quest 3S

    RRP $569 (128 GB) as listed in late Oct 2026; check Meta for current pricing

    Seated play: Stated by source.App: also depends on each app
    Stationary boundary, which Meta's developer documentation describes as "also known as seated experience", alongside roomscale. Meta Horizon developer documentationMeta
    Input without handheld controllers: Stated by source.App: also depends on each app
    Hand tracking and voice listed as inputs, alongside controllers. Road to VR
    Glasses: Partly, or with conditions.
    Eye relief via an included spacer. Road to VR
    Weight on the head: Stated by source.
    514 g (headset). Road to VR
    Visual adjustment and vision features: Partly, or with conditions.App: also depends on each app
    Lens spacing: three positions (58, 63, 68 mm). Built-in vision accessibility features not yet verified by VRTA. Road to VR
    Wired headphones / hearing devices: Not offered, per source.
    Speakers in the strap; no 3.5 mm output listed. Road to VR
    Works without a console or PC: Stated by source.
    Standalone headset with its own processor (Snapdragon XR2 Gen 2). Road to VR
    Setup: Stated by source.
    Standalone: no console or PC needed. Road to VR
  2. Meta Quest 3

    $799.99 (512 GB) after the 2024 price cut; Meta changed prices in some markets in April 2026, so check Meta for current pricing

    Seated play: Stated by source.App: also depends on each app
    Stationary boundary, which Meta's developer documentation describes as "also known as seated experience", alongside roomscale. Meta Horizon developer documentationMeta
    Input without handheld controllers: Stated by source.App: also depends on each app
    Hand tracking and voice listed as inputs, alongside controllers. Road to VR
    Glasses: Stated by source.
    Built-in stepped eye-relief adjustment. Road to VR
    Weight on the head: Stated by source.
    515 g (headset). Road to VR
    Visual adjustment and vision features: Partly, or with conditions.App: also depends on each app
    Lens spacing: continuous, 53–75 mm. Built-in vision accessibility features not yet verified by VRTA. Road to VR
    Wired headphones / hearing devices: Stated by source.
    Strap speakers plus a 3.5 mm output for wired headphones. Road to VR
    Works without a console or PC: Stated by source.
    Standalone headset with its own processor (Snapdragon XR2 Gen 2). Road to VR
    Setup: Stated by source.
    Standalone: no console or PC needed. Road to VR
  3. PlayStation VR2

    RRP $649.95 (headset only; needs a PS5)

    Seated play: Stated by source.App: also depends on each app
    Sony lists a "Sitting" play area (1 m × 1 m or larger) alongside standing and roomscale. Sony Interactive Entertainment
    Input without handheld controllers: Not offered, per source.App: also depends on each app
    Sony lists the Sense controllers as input; hand tracking is not listed on its spec page. Sony Interactive Entertainment
    Glasses: Not stated by maker.
    Not stated on Sony's spec page. Try before you buy. Sony Interactive Entertainment
    Weight on the head: Not stated by maker.
    Not listed on Sony's spec page. Sony Interactive Entertainment
    Visual adjustment and vision features: Partly, or with conditions.App: also depends on each app
    Lens separation adjustable (range not stated). Eye tracking built in. Sony Interactive Entertainment
    Wired headphones / hearing devices: Stated by source.
    Stereo headphone jack. Sony Interactive Entertainment
    Works without a console or PC: Not offered, per source.
    Connects to a PlayStation 5 by a single USB-C cable. Sony Interactive Entertainment
    Setup: Partly, or with conditions.
    Initial setup needs a PS5, a DualSense controller and a TV or monitor. Sony Interactive Entertainment
  4. Apple Vision Pro

    From $5,999 at Australian launch (July 2024); check Apple for current pricing

    Seated play: Not stated by maker.App: also depends on each app
    Apple's safety guidance covers clearing your space but doesn't specify seated or standing use. Apple
    Input without handheld controllers: Stated by source.App: also depends on each app
    Primary inputs are eyes, hands and voice; no handheld controllers needed. Alternatives include Pointer Control, Dwell and Switch Control. AppleApple
    Glasses: Not offered, per source.
    Can't be worn over glasses. Apple points to ZEISS Optical Inserts (purchased separately, current prescription required). Apple
    Weight on the head: Partly, or with conditions.
    600–650 g depending on configuration, plus a separate 353 g battery. Apple
    Visual adjustment and vision features: Stated by source.App: also depends on each app
    IPD range 51–75 mm. Vision features include VoiceOver, Zoom, colour filters, text settings and Digital Prism Correction. AppleApple
    Wired headphones / hearing devices: Partly, or with conditions.
    No headphone jack listed. Supports AirPods and Made for iPhone hearing devices. Apple
    Works without a console or PC: Stated by source.
    Runs on its own Apple chip and battery; no console or PC listed as required. Apple
    Setup: Partly, or with conditions.
    Eye and hand setup on first use; glasses wearers need inserts ordered in advance. Apple
Full comparison table
All headsets against all needs, from published sources
NeedMeta Quest 3SMeta Quest 3PlayStation VR2Apple Vision Pro
PriceRRP $569 (128 GB) as listed in late Oct 2026; check Meta for current pricing$799.99 (512 GB) after the 2024 price cut; Meta changed prices in some markets in April 2026, so check Meta for current pricingRRP $649.95 (headset only; needs a PS5)From $5,999 at Australian launch (July 2024); check Apple for current pricing
Seated playApp: also depends on each appStated by source: Stationary boundary, which Meta's developer documentation describes as "also known as seated experience", alongside roomscale.Stated by source: Stationary boundary, which Meta's developer documentation describes as "also known as seated experience", alongside roomscale.Stated by source: Sony lists a "Sitting" play area (1 m × 1 m or larger) alongside standing and roomscale.Not stated by maker: Apple's safety guidance covers clearing your space but doesn't specify seated or standing use.
Input without handheld controllersApp: also depends on each appStated by source: Hand tracking and voice listed as inputs, alongside controllers.Stated by source: Hand tracking and voice listed as inputs, alongside controllers.Not offered, per source: Sony lists the Sense controllers as input; hand tracking is not listed on its spec page.Stated by source: Primary inputs are eyes, hands and voice; no handheld controllers needed. Alternatives include Pointer Control, Dwell and Switch Control.
GlassesPartly, or with conditions: Eye relief via an included spacer.Stated by source: Built-in stepped eye-relief adjustment.Not stated by maker: Not stated on Sony's spec page. Try before you buy.Not offered, per source: Can't be worn over glasses. Apple points to ZEISS Optical Inserts (purchased separately, current prescription required).
Weight on the headStated by source: 514 g (headset).Stated by source: 515 g (headset).Not stated by maker: Not listed on Sony's spec page.Partly, or with conditions: 600–650 g depending on configuration, plus a separate 353 g battery.
Visual adjustment and vision featuresApp: also depends on each appPartly, or with conditions: Lens spacing: three positions (58, 63, 68 mm). Built-in vision accessibility features not yet verified by VRTA.Partly, or with conditions: Lens spacing: continuous, 53–75 mm. Built-in vision accessibility features not yet verified by VRTA.Partly, or with conditions: Lens separation adjustable (range not stated). Eye tracking built in.Stated by source: IPD range 51–75 mm. Vision features include VoiceOver, Zoom, colour filters, text settings and Digital Prism Correction.
Wired headphones / hearing devicesNot offered, per source: Speakers in the strap; no 3.5 mm output listed.Stated by source: Strap speakers plus a 3.5 mm output for wired headphones.Stated by source: Stereo headphone jack.Partly, or with conditions: No headphone jack listed. Supports AirPods and Made for iPhone hearing devices.
Works without a console or PCStated by source: Standalone headset with its own processor (Snapdragon XR2 Gen 2).Stated by source: Standalone headset with its own processor (Snapdragon XR2 Gen 2).Not offered, per source: Connects to a PlayStation 5 by a single USB-C cable.Stated by source: Runs on its own Apple chip and battery; no console or PC listed as required.
SetupStated by source: Standalone: no console or PC needed.Stated by source: Standalone: no console or PC needed.Partly, or with conditions: Initial setup needs a PS5, a DualSense controller and a TV or monitor.Partly, or with conditions: Eye and hand setup on first use; glasses wearers need inserts ordered in advance.

About these results. They compare published specifications. They can't tell you whether a headset suits a particular person, body or condition. Try before you buy where you can, and if VR is part of therapy, involve the treating clinician or OT.

Sources and method

Each value comes from the maker's own pages where possible, otherwise from a named secondary source. Prices change: they were last checked 29 October 2026 and are the most recent Australian price we could find from a named source. Ranking counts how many of your choices each headset meets per its sources (a partial match counts half). "Not stated" never counts as a match.